Cheat Codes For Metroid Zero Mission Game Boy Advance

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Cheat Codes For Metroid Zero Mission Game Boy Advance Rating: 4,5/5 3353 reviews

In-game reset: Press Select + Start + A + B during game play to return to the main screen. Completion bonuses: Successfully complete the game to unlock the Metroid: Zero Mission Gallery, Original Metroid, Hard mode, and Sound Test options. Note: More pictures are added to the gallery when the game is completed with different endings. Successfully complete the game to unlock the Metroid: Zero Mission Gallery, Original Metroid, Hard mode, and Sound Test options. Note: More pictures are added to the gallery when the game is completed with different endings. Start a new game with your cleared saved game to play in Time Attack mode, with a timer at the map screen. VGChartz delivers comprehensive game chart coverage, including sales data, news, reviews, & game database for PS4, PS5, Xbox One, Series X, Nintendo Switch & PC. Metroid: Zero Mission - Cheats. Find all our Metroid: Zero Mission Questions for Gameboy Advance. Plus great forums, game help and a special question and answer system.

Strategy Guide
Completion bonuses

Successfully complete the game to unlock the Metroid: Zero Mission Gallery, Original Metroid, Hard mode, and Sound Test options. Note: More pictures are added to the gallery when the game is completed with different endings. Start a new game with your cleared saved game to play in Time Attack mode, with a timer at the map screen. Also, the Original Metroid may be unlocked before the game is completed. Enter the options screen at the main menu and select the 'Original Metroid' option that appears after 'Metroid Fusion Link'.

Metroid Fusion Gallery

Use a link cable to connect to a GameCube with Metroid Fusion.

Alternate ending sequence

Successfully complete the game under the following conditions to unlock the corresponding ending sequence with Samus appearing differently:

    At bar in red top and shorts: 100% on normal difficulty under 2 hours. Zuma pc game cheats.

    Looking at sunset without helmet: Above 15% on normal or hard difficulty above 3 hours.

    Looking over a city in red top and shorts: 100% on hard difficulty under 2 hours.

    Sitting near window in red top and shorts: Below 15% on normal difficulty.

    Sitting on rock in full armor: 100% in easy; or over 15% on normal or higher difficulty over 4 hours.

    Standing in full armor: Below 15% on hard difficulty.

    Walking in city in red top and shorts: 100% on normal or higher difficulty over 2 hours.

    Wearing blue jumpsuit: Over 15% on normal or higher difficulty in under 2 hours.

Original Metroid passwords

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Enter one of the following passwords in the original Metroid:

    Samus without suit at start

    Enter '000000 000020 000000 000020' as a password.

    Samus without suit at Norfair

    Enter 'SAMUS8 RIDLEY 444444 444444' as a password. You will start at Norfair with Suit-less Samus, infinite Missiles, blonde and brown hair color, and no items or upgrades except for missiles.

    Samus without suit at Kraid's Lair

    Enter 'JUSTIN BAILEY ------ ------' as a password. You will start at Kraid's Lair with the Long Beam, Ice Beam, Bombs, High Jump Boots, Screw Attack, Varia, Suit-less Samus, and 255 Missiles.

    Invincibility

    Enter 'NARPAS SWORD0 000000 000000' as a password. This allows you to start with everything and invincibility. The Bosses are not defeated, and you can play the game normally, but invincible.

    Best ending, no suit, at end

    Enter 'X----- --N?WO dV-Gm9 W01GMI' as a password.

    Morph Ball and Bombs at start

    Enter '000000 000000 4G0000 00000H' as a password.

    Mother Brain gone

    Enter 'SAMUS_ BEATS_/MOTHER BRAIN_' as a password. You will start in Tourian, with Mother Brain gone.

    Debug mode

    Enter 'BOMBS_ MISSLE SCREW_ ATACK_' as a password.

    Hard mode

    Enter '999999 999999 KKKKKK KKKKKK' as a password.

Brinstar Super Missile

In a hidden area of the first long, vertical shaft in the Brinstar area, there is a Super Missile Tank under a low passage filled with charge blocks. Initially, it looks impossible to attain this item, but there is a way to get it, after you get the High Jump item. Roll into Morph Ball form through the low passage to the right. Note where you appear on the screen. At the same level on the right-hand side of the screen is another ledge. Get to this ledge and go right, bombing your way through the room with the two Rippers and coming back up to the surface in front of a door. Stand with your back against the wall, and wait until the bomb block returns, then shoot open the door and run to the right. Continue running until your Speed Booster activates, then immediately press Down to store the charge. Run back to the left, quickly shooting open the door, and in the 'dip' in the floor level before the door, roll into Morph Ball form and press A, then Left. If done correctly, you will blast to the left, crashing through some charge blocks in the next room, and destroying both Rippers on your way through the hidden room. After you leave the hidden room, as the screen is scrolling, you should hear the Speed Boost sound effect start again. Immediately hold Down until after you appear on the next screen to store your charge again. Roll out of the hidden passage, jump onto the lower platform, then press A, then Left again. If you have done everything correctly, you will blast through the hidden passage on the left side of the screen, crash through the charge blocks and collect the Super Missile Tank. Many items in this game can only be attained through creative uses of Samus' dashing attack like this; any time you see an item that is blocked by charge blocks, look for areas nearby where you can build up enough speed to activate the Speed Booster.

Always have a full energy tank

When you reach a Chozo Statue, roll into the Morph Ball and go in its hand. You will have your energy tank filled. Roll into it again, this time planting a bomb. Go into another room, then return to the room with the Chozo Statue. Roll into the hand, and you can heal Samus again. Repeat this as many times as desired.

Morph Ball jump

Once you get the Morph Ball Bombs, you can get to some high places that would normally require High-Jump or Space-Jump. Get into Morphball and start laying down bombs. You will bounce when they explode. Keep pressing A repeatedly and you can go as high as desired. Note: This requires some patience as you may fall often.

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Fly with the Morph Ball Bomb

To basically fly in Morph Ball form, first get the Morph Ball Bomb. Then quickly tap B. The bombs will eventually carry you straight up. This is a quick way to get up to high places without repeatedly jumping.

Dash attack

After running far enough to activate the Speed Boost, press Down to temporarily store the energy. Samus will continue to flash and can perform a dash attack by pressing A, then the direction of the charge. Samus can also dash in Morph Ball form. This charge can break Speed Booster blocks to reach items that are otherwise unattainable.

Super Mario Bros. reference

There is a Super Mario Bros. reference found throughout the game that is easy to find. Take a close look at the pipes from which the small flying enemies appear from. You will notice that they are the same design of the pipes from of the Super Mario Bros. series. The green pipes that you find most closely resemble the Super Mario Bros. pipes. Be careful when looking at the pipes, as the flying enemies that leave them do not stop appearing. Shoot them before they hit you.

Defeating Kraid

To actually inflict damage to Kraid, you must first shoot him (either with a charged shot or with a missile) in his top eyeball. He will open his mouth and scream. When he does that, you can shoot charged shots or missiles in his mouth. After you wear him down somewhat, he will change colors. When this happens, his strategy also changes. He will destroy all of the blocks beneath you, except for one. He also moves closer to you and begins to use one of his arms to block shots/attack. When you shoot him in the head to open his mouth now, you only have a narrow window of opportunity to shoot his mouth as he raises his arm up. More than likely, you will be hit by his arm or claws. On his last stage, he will destroy the last block and you have to stand on the things he shoots into the wall. When you begin to run low on missiles or health, move to the ground. Avoid him moving forward, and shoot his claws when they get close. They will turn into health/missiles. Unless the claws hit you, you are otherwise invincible. When you have enough health/missiles, simply jump back up.

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Defeating the Larva in Norfair

When you are in Norfair after defeating Kraid, you will eventually encounter a larva that you cannot pass, he blocks the way. When you have the Varia suit, you will be able to go around. You will obtain the Wave Beam as well. You will reach a room that is more or less impossible to get out. The door turns to gray behind you. The path above you is blocked by a larva. You can destroy it with the Wave Beam by getting underneath it (on the level below) and shooting its belly. After you defeat it, you will move to the east, only to find a larva charging at you. To defeat it, fire Missiles, Charged Beam, or the regular Beam multiple times to push him back. After he passes the little plant (long and oval shaped on the ground; you can walk through it), morph into your ball and wait. He will buck up and start to charge. Just before he hits you, plant a bomb and roll to the east. If timed correctly, the bomb will explode under his belly. You will be able to tell if it works as he will take damage. Repeat this until he dies.

Defeating Ridley

To defeat Ridley much easier (this is also very helpful under the hard difficulty setting), hit him with missiles until he starts to move closer. Then, jump into the lava and shoot him again with missiles while he is above you. You will receive minor damage from the lava, but it is better than taking massive damage from his fireballs, grab, and tail attacks.

Defeating the Underground Worm

The only way to defeat it is to use your missals. When the Underground Worm opens his eyes, immediately shoot it at least once before it closes. Do this two more times to defeat it. Note: If you are not quick enough to defeat it, it will run away. Also, if you defeat the first Underground Worm, you will get the Charge ability.

Strategy Guide
Samus without her suit

Successfully complete the game with a time under six and half hours and all items (100%) to see Samus Aran without the suit, wearing something similar to a bathing suit standing. Alternately, complete the game in under two hours with at least 50% of the items collected to see Samus without the suit, leaning.

Samus without her helmet

Successfully complete the game with a time between two and three hours and at least 60% of the items collected to see Samus Aran without her helmet.

Increase health

When you have to do the last objective with the wind machines, gather X Parities to get a lot of life.

Skipping levels

After you go through the restricted section, go to the navigation room just beside the elevator. When you talk to it, it will instruct you to go to another place. If you want to skip a couple levels, talk to it again. It will instruct you to go to the Operation room to set a collision course with a planet. You will now be able to go there.

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Near the start of the game when the X are tying to make the environment to their own conditions and block the fans, go to one blocking the fans (the ones that you have to kill with missiles and give off X Parasites). It will be floating around. Look at the top left of it, in the very corner of the X. You will see a Gamecube.

Wall jump

To reach platforms easier, spin jump next to a wall, press the D-pad opposite to the direction that you went, then jump. Samus will touch the wall and propel herself off it in a another jump. This can be done repeatedly. Once you have the space jump, this is unnecessary.

Speed boost warp

Once you have defeated Serris, find a place to run. Keeping going until you get your speed boost, then press Down, A and choose the direction you wish to move. Samus will warp at very high speed, destroying anything in her path until she strikes a solid object that is not made of speed booster blocks.

Super warp jump

This is slightly difficult to perform and may require a few attempts. Find a place to run until your Super Run kicks in. This is obtained after you defeat Serris. Then, quickly press Down. Samus will kneel down and glow. Then, jump. Samus will fly upward until she hits a solid object not made of speed blocks.

Hyper Screw attack

This move is used while performing the Speed Booster. Note: You will also need the Screw Attack. While running in hyper mode, jump forward into a Screw attack and do not stop moving forward. You will notice that you will still be in hyper mode while airborne. If you continue the Screw attack with the Space Jump and never stop moving, you will remain in hyper mode until you run into something solid or stop moving. This technique is very useful for breaking boost blocks with no extra running space around them.

Pseudo Screw attack

To kill a host of an X parasite without being attacked, charge your beam to full power and perform a spinning jump into the enemy. This will destroy most minor enemies in one hit. The stronger ones (for example, Zebesian Space Pirates) will take more hits, but you will sustain damage each time you hit them. This maneuver will also work on certain Bosses. The real Screw attack gained by defeating Ridley X is far more powerful. granting you invincibility and the ability to destroy all enemies (except Bosses) on contact.

Fire over ledge while hanging

You can fire over the ledge that you are hanging on by charging the Beam and releasing it. Note: This may only be done with the Wide Beam.

Defeating SA-X

When you first get into the room where you fight SA-X, charge your Power Beam and go up to the door. Stay with ground combat. Since it is charged, keep it like that and wait until he is normal (and not a green ball and invulnerable). Take the first shot, then hold it down to charge again. He should jump into the air and land next to you. This is your chance to shoot. Do the same thing repeatedly until he gets fuzzy. When you hit him he will turn into a giant monster. The only way he can hurt you is to jump on you. Charge up your beam and hit him in the face four times. His eyes will go red. Walk next to him and he will die. On the spikeball, charge up your missiles, When his eye opens up, shoot then jump over him immediately. If you run low on health, use your Screw Attack and hit him. A group of Xs will appear. Collect as many as needed. You can do this repeatedly.

Defeating the spider

When the first set of fire comes down, turn into your Morph Ball and go all the way over to the fire ball on the right. Wait until it starts to go to the middle. Then, keep shooting missiles (when the spider is charging up) until it shoots the three fire balls. You will get hurt, but at least you will hit him. You have to keep going next to the fire balls until he loses his legs. Once this happens, you can go to the right of the stage and shoot missiles up at him. When he turns red, go to the left of the stage and shoot up.

Defeating Omega Metroid

This trick is easy to do and with some luck, you will not get hit at all in the entire battle. When the Sa-X sacrifices itself, get the Ice Beam. Then, when you start shooting the Boss in the chest, rapidly press B to keep hitting it. The Omega Metroid should cry in pain several times and will not be able to hit you.

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In the battle with the Omega Metroid, when it swipes you, Samus will become motionless for a few seconds. However, if you rapidly press Up, you will cut this time down dramatically.